Ball x Pit

Balls & Evolutions

Balls are the main weapons you use to defeat enemies and clear levels in Ball x Pit.

Baby Balls

Baby Balls are regular, white balls that share the same damage and don't have any unique abilities. All characters start each run with a few of them (except for The Empty Nester and The Makeshift Sisyphus), and some Special Balls can create more Baby Balls as part of their passive abilities. Their specific stats (Baby Ball Count and Baby Ball Damage) are affected by the Leadership attribute.

Basic Balls

Every run in Ball X Pit is built around the randomized balls you collect along the way. Each ball offers a unique effect—ranging from spawning smaller balls to dealing damage over time—with eighteen different types in total.

Bleed
Bleed
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).
Used by Character: The Warrior
Brood Mother
Brood Mother
Has a 25% chance of birthing a baby ball when it hits an enemy ball.
Used by Character: The Cohabitants
Burn
Burn
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.
Used by Character: The Itchy Finger
Cell
Cell
Splits into a clone on hit 2 times.
Charm
Charm
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.
Dark
Dark
Deals 3x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again.
Used by Character: The Shade
Earthquake
Earthquake
Deals 5–13 damage to nearby units in a 3×3 tile square.
Used by Character: The Makeshift Sisyphus
Egg Sac
Egg Sac
Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again.
Used by Character: The Flagellant
Freeze
Freeze
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.
Used by Character: The Repentant
Ghost
Ghost
Passes through enemies.
Used by Character: The Empty Nester
Iron
Iron
Deals double damage but moves 40% slower.
Used by Character: The Shieldbearer, The Tactician
Laser (Horizontal)
Laser (Horizontal)
Deals 9–18 damage to all enemies in the same row.
Laser (Vertical)
Laser (Vertical)
Deals 9-18 damage to all enemies in the same column.
Used by Character: The Cogitator
Light
Light
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.
Used by Character: The Physicist
Lightning
Lightning
Deals 1-20 damage to up to 3 nearby enemies.
Used by Character: The Juggler
Poison
Poison
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.
Used by Character: The Embedded
Vampire
Vampire
Each hit has a 4.5% chance of healing 1 health.
Used by Character: The Spendthrift
Wind
Wind
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.
Used by Character: The Radical

Evolution Balls

Once you’ve upgraded two different balls to rank three in Ball X Pit, you can fuse them to combine their effects. Some balls and passives, however, can evolve into unique and far more powerful forms that greatly surpass standard fusions. Only specific combinations can trigger an evolution, but aiming for them is always a smart strategy during a run.

Assassin
Assassin
Passes through the front of enemies, but not the back. Backstabs deal 30% bonus damage.
Iron x Ghost
Iron x Dark
Berserk
Berserk
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
Charm x Bleed
Charm x Burn
Black Hole
Black Hole
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7 second cooldown before it can be shot again.
Dark x Sun
Blizzard
Blizzard
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
Freeze x Lightning
Freeze x Wind
Bomb
Bomb
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3 second cooldown before it can be shot again.
Burn x Iron
Flash
Flash
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
Lightning x Light
Flicker
Flicker
Deals 1-7 damage to every enemy on screen every 1.4 seconds.
Light x Dark
Freeze Ray
Freeze Ray
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10 seconds.
Freeze x Laser (Vertical)
Freeze x Laser (Vertical)
Frozen Flame
Frozen Flame
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.
Burn x Freeze
Glacier
Glacier
Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
Freeze x Earthquake
Hemorrhage
Hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20% of their current health.
Bleed x Iron
Holy Laser
Holy Laser
Deals 24-36 damage to all enemies in the same row and column.
Laser (Horizontal) x Laser (Vertical)
Incubus
Incubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.
Charm x Dark
Inferno
Inferno
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per seconds.
Burn x Wind
Laser Beam
Laser Beam
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
Laser (Horizontal) x Light
Laser (Vertical) x Light
Leech
Leech
Attaches up to 1 leech onto enemies it hits, which add 2 stacks of bleed per seconds (max 24 stacks).
Bleed x Brood Mother
Lightning Rod
Lightning Rod
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
Lightning x Iron
Lovestruck
Lovestruck
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.
Charm x Light
Charm x Lightning
Maggot
Maggot
Infest enemies on hit with maggots. When they dies, they explode into 1-2 baby balls.
Cell x Brood Mother
Magma
Magma
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Burn x Earthquake
Mosquito King
Mosquito King
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Vampire x Brood Mother
Mosquito Swarm
Mosquito Swarm
Explodes into 3-6 mosquitos. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Vampire x Egg Sac
Noxious
Noxious
PPasses through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.
Poison x Wind
Dark x Wind
Nuclear Bomb
Nuclear Bomb
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3 second cooldown.
Earthquake x Cell
Overgrowth
Overgrowth
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square.
Earthquake x Cell
Phantom
Phantom
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Dark x Ghost
Radiation Beam
Radiation Beam
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and cause enemies to receive 10% more damage from all sources per stack.
Laser (Horizontal) x Poison
Laser (Horizontal) x Cell
Laser (Vertical) x Poison
Laser (Vertical) x Cell
Sacrifice
Sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.
Bleed x Dark
Sandstorm
Sandstorm
Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
Earthquake x Wind
Satan
Satan
While active, add 1 stack of burn to all active enemies per second (max 5 stacks), dealing 10-20 damage per stack per second and make them go berserk, dealing 15-24 damage to adjacent enemies every second.
Incubus x Succubus
Shotgun
Shotgun
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.
Iron x Egg Sac
Soul Sucker
Soul Sucker
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
Vampire x Ghost
Spider Queen
Spider Queen
Has a 25% chance of birthing an Egg Sac each time it hits an enemy.
Brood Mother x Egg Sac
Storm
Storm
Emits lightning to strike nearby enemies every second, dealing 1-40 damage.
Lightning x Wind
Succubus
Succubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
Charm x Vampire
Sun
Sun
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
Burn x Light
Swamp
Swamp
Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30, are slowed by 50% for 7 seconds and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.
Poison x Earthquake
Vampire Lord
Vampire Lord
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
Vampire x Bleed
Vampire x Dark
Virus
Virus
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second and diseased units have a 15% chance of passing a stack to undiseased nearby enemies each second.
Poison x Ghost
Poison x Cell
Voluptuous Egg Sac
Voluptuous Egg Sac
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3 second cooldown before it can be shot again.
Egg Sac x Cell
Wraith
Wraith
Freezes any enemy it passes through for 0.8 seconds
Ghost x Freeze
Nosferatu
Nosferatu
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.
Vampire Lord x Spider Queen x Mosquito King